If Guerrilla was trying to tell me that everyone in the conflict depicted across the Killzone series was irredeemable, then they succeeded. It didn't matter that Killzone: Shadow Fall's script was full of awful, overwrought dialogue, plot holes, or general stupidity, or that the voice acting was frequently painful. This literally does not stop - even as the credits roll, Killzone: Shadow Fall finds another parting shot to underscore the ultimate pointlessness of the Helghast/Vektan war. The Helghast violently arrest and murder anyone caught on their side of the giant demilitarized zone that separates the two societies, but the Vektan's ISA forces are also coming up with ways to wipe out the entire Helghast race.Įven as the credits roll, Killzone: Shadow Fall finds another parting shot to underscore the ultimate pointlessness of the Helghast/Vektan war Well sure, the Helghast are nightmarish neo-Fascists, but they evolved that way after being used as human chattel by the Vektans and abandoned on a merciless planet. Despite the beauty of Vekta and the extraordinary technical wizardry on display, the game does its absolute best to paint almost every character as an awful, irredeemable person engaging in an awful, hopeless cycle.Īs the story progresses, every offense by one side is one-upped by the other, further muddying the ugly history of the entire conflict even further. Killzone has always flirted and later actively courted an early-20th century sort of nihilism with regards to humanity's predilections to endless, aimless war. But more often than not, they're buried in muddy shades of grey. Somewhere in all of this, there must have been a story worth telling, and like shafts of light in a ruined building, these bits occasionally shine through. There are also strong echoes of the post-WWII socialist/capitalist divide of East and West Germany during the '70s in the sorts of maneuvering and secret police actions of both the ISA and the Helghast. Remember, the Frostbite 2 engine can achieve LOW settings, on the current crop of consoles.There's some grasping in Killzone: Shadow Fall's premise toward higher social commentary and exploration of real world political drama, particularly the Palestinian-Israeli conflict. No point in getting our collective panties in a bunch over something we won’t know until the game launches.Īnd yes, story does trump graphics, but with a new generation, boasting this amount of power increase, you should expect the bar to rise greatly from the get-go. We’ll learn more as we get closer to the launch window, and…when reviewers actually play the game. But, the view distance could’ve been achieved given how developers can tailor the resources more efficiently in consoles.Īs far as the story goes, we can sit here and play the guessing game from now until November+ when the game releases, but I’d rather spend my time doing other things. Because, view distance like this could have been possible, had they simply thrown a tad more resources into both machines.Ĭertainly the level of detail wouldn’t have been possible, given their GPU’s were based off of DX9 cards. This is why folks like myself ranted about the hardware specs of the PS3 and 360, in the beginning. For those questioning the validity of the video we’ve seen thus far, I’d suggest you look a little more into how having appropriate amounts of RAM, can change game performance.
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